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Tom Campbell:The Ultimate Social Network 2012


Wazza
Thread started by : Wazza on Dec 25 2012 at 11:46:38 GMT
Latest comment by : Wazza on Dec 25 2012 at 11:46:38 GMT


Terence McKenna - Conversations at The Edge of Magic


Wazza
Thread started by : Wazza on Dec 9 2012 at 16:02:03 GMT
Latest comment by : Wazza on Dec 9 2012 at 16:04:19 GMT


Tom Campbell in Ireland 11/18/ 2012


Wazza
Thread started by : Wazza on Dec 7 2012 at 16:22:31 GMT
Latest comment by : Wazza on Dec 9 2012 at 14:32:18 GMT


Michael Tsarion - Disciples of the Mysterium


CaptainK
Thread started by : CaptainK on Nov 18 2012 at 19:09:12 GMT
Latest comment by : JackSparrow on Nov 20 2012 at 20:17:53 GMT


Geoff Thompson - Master Class


Wazza
Thread started by : Wazza on Oct 2 2012 at 19:50:36 GMT
Latest comment by : Wazza on Oct 2 2012 at 19:53:03 GMT


Error, please delete


Thread started by : on Sep 29 2012 at 14:41:51 GMT
Latest comment by : JackSparrow on Oct 1 2012 at 06:40:57 GMT


Following the odds.


Thread started by : on Sep 28 2012 at 15:15:23 GMT
Latest comment by : JackSparrow on Oct 1 2012 at 18:38:18 GMT



Richard Feynmann said that if you think you understand Quantum Mechanics, you don't infact understand Quantum Mechanics.

It's apparent that whoever wrote that Wiki article, thinks he/she understands Quantum Mechanics.

It's also apparent that he or she does not in fact understand Quantum Mechanics.

Much like Zen koans, there is no direct way to communicate a true understanding, instead we have to skirt around the matter, using the crude tools of language, in the hope that whoever is reading the language is smart enough to see through the tangle of words to the truth behind the descriptions.

The universe you've hitherto believed in, with it's linear track of "time" and it's spacial dimensions could be likened to a single speck of dust in the Sahara Desert of REALITY.

So where do I start to describe REALITY?

We use words like infinite, or multi-verse, but this is actually nonsense.

I mean this in the most cordial and friendly manner.... when you say Quantum Mechanics is unscientific, that statement may well be one of the top 5 most ironic statements in the entire universe.

The evidence... the scientific community has been trying to wrap it's head around the scientific evidence which is the basis for Q.M for over 80 years now. The stumbling blocks are many and I think it's safe to say just about entirely caused by our own bias and prejudice trying to understand the universe because of how it looks to us, the biggest problem being that of Time.

The fact that Q.M accurately describes our physical reality to a measured accuracy of a single human hairs width compared to the width of North America, is beyond reasonable dispute. What we are dealing with here are facts, how we interpret them is another matter.

I have my way of interpreting the facts, but then since I think I understand Quantum Mechanics there is a very good chance that I do not in fact understand Quantum Mechanics.

All I can do is give some analogies based on commonly held frames of reference.

So with that in mind, and with the fact that I know that I don't know, but I also know that I know, that I probably don't know... let me begin.

Let's consider how you might go about implementing the game of Quake on a Quantum computer system.

In a classical system you would render a single frame of animation at a time, doing alsorts of calculations to determine the position of the player in the map, the positions of all objects, walls, projectiles and so on.

You do these calculations in a linear fashion, one after the other, each subsequent frame being the starting point for the calculations which result in the next frame. Everything about the simulation is deterministic except for the input of the player, which is essentially random and from the stand point of the game algorithm nearly completely unpredictable.

Quantum Quake is quite different.

Since we are dealing with a Quantum Computer rather than a classical one, we have to think in terms of super-positions.

The wave function of Quake.

As in, instead of rendering one frame after another in a linear fashion, instead in a single go, we render EVERY single possible frame of animation. That includes all the different positions the players can be in, all the positions the projectiles can be in and so on.

Consider a movie, it's a linear track of information, but when it is stored on a disc, every frame of that movie exists on the disc at the same time.

So what we are left with is a massive amount of static frames, a lattice work if you like of similar moments of Quake, each slightly different, but all existing together in a single static datablock.

This datablock is huge, but it is not infinite. It's bounded by the rules of the game. For instance players and rockets cannot leave the game area. Players cannot pass through walls and so on. There is an absolute finite limit on the number of combinations of player and projectile positions bounded by the shape of the map.

This datablock of possible Quake moments, has no notion of past present and future. It simply exists, as a result of having been computed by the Quantum Computer.

So then we come to the problem of how to make an animation out of this, how to create a linear track of game time from this huge mess of possible game moments.

The thing to understand is that this block, also contains every possible game runtime. There is no game which can be played which cannot be mapped to a line passing through the various positions within the datablock. No line of linear frames can move outside of the datablock, without breaking the rules of the game.

Who wrote the rules?

Who caused the computer to render the frames?

These are questions beyond what science can tell us.

Freedom for Beginners


JackSparrow
Thread started by : JackSparrow on Sep 8 2012 at 12:57:47 GMT
Latest comment by : JackSparrow on Sep 8 2012 at 12:57:47 GMT


Manly P Hall - From Knowledge to Wisdom


JackSparrow
Thread started by : JackSparrow on Sep 2 2012 at 17:21:08 GMT
Latest comment by : JackSparrow on Sep 2 2012 at 17:22:17 GMT


We Cannot Build Freedom on the Fascism of Childhood!


JackSparrow
Thread started by : JackSparrow on Aug 26 2012 at 05:02:58 GMT
Latest comment by : JackSparrow on Aug 26 2012 at 05:02:58 GMT


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